Transwarp Writer (Native C64 encoder)

Having always been fascinated by fastloaders, I was mightily impressed when Krill released his Transwarp 50x fast loader that doesn’t require any hardware modifications or custom KERNALs.

It was quite an achievement, with one caveat: it required using a PC tool (cc1541) to encode files in Transwarp format. You couldn’t actually make Transwarp-encoded files on original hardware.

Not any more. Since I’ve always had an interest in speedloaders and Commodore 1541 drive loads in general, I decided it was time to get deep into it. And thanks to Claude Code, I was able to do this without devoting a month of midnight oil to it.

So here’s a Commodore 64, native 6502 Transwarp Writer:

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ROMulus – Customize your Commodore 64 boot screen

ROMulus is a browser-based Commodore 64 KERNAL patcher that lets you customize your boot screen and default colors, plus a few more things. If you have an Ultimate you can drop the kernal right in and replace the stock boot screen with your own design. It’ll also work in VICE or on an EasyFlash with original hardware. It will patch the stock KERNAL or JiffyDOS. It should also work with other KERNALs since it looks for signatures rather than fixed byte offsets.

I finished 1.0 today, and you’re more than welcome to comment with feature requests or other feedback. Enjoy.

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Rasterjack: a Poker Roguelike for the C64

I’ve released a C64 game: Rasterjack, a poker roguelike for the Commodore 64, where you build a scoring machine out of five cards and a rack of jokers.

Rasterjack lifts the cycle-exact raster code from my Galactic Rasterbar Power demo and uses it to handle animating the joker rack and a few other things.

It’s NTSC and PAL compatible, with music data packs optimized for each standard.

You can read more about the game and download from itch.io, or download the D64 directly.

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Microsoft releases 6502 BASIC as open source

Well, this is a nice development.

Without this BASIC the Commodore 64 would never have been anything other than a games console with an above-average keyboard. It opened up computer programming, not just entertainment, to millions of kids at super-low cost. It certainly doesn’t represent modern coding “best practices,” but it represents something kind of lost today: that READY. prompt just waiting for you to give it some instructions, instead of demanding something from you every time you log in.

Commodore Rebooted

If you are reading this blog, you probably already know that Christian Simpson (known as Peri Fractic on his Youtube channel) is acquiring the Commodore brand. However, it’s such huge news that I felt like a blog post was certainly justified, regardless of how well-known this is.

Take a look at their first advertisement:

Commodore 64 Ultimate

You can review Christian’s first two videos about acquiring the Commodore trademarks on YouTube:

Actually rather than watching those videos you might read this article on Tedium and then this one for a good understanding of what is going on.

Suffice it to say that he and some partners are purchasing the Commodore trademark from its current owners, with the intent to reboot the Commodore brand. Their website is live.

I am going to organize a few of my thoughts in Q&A form, because these are the questions I have pondered for a few weeks before ultimately deciding I want to support the new Commodore company.

Is this new Commodore really Commodore?

Of course it’s not! But also, Yes!

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A quick look at 1984 Arcade in Branson, MO

I took my family for vacation to Branson, MO, and we stopped by the 1984 Arcade there. I had been to the 1984 Arcade in Springfield before, and this is much the same. Admission is a flat $10 per day per person, and you get unlimited video game plays. Pinball games are $0.25 to $0.50 a play.

This arcade is fun, clean, and has a great atmosphere, with 80s music and videos playing. I think only two arcade machines on the floor were out of order. I basked in the retro glow for a while before playing some Centipede, Tempest, Stargate, Zaxxon, and then Gauntlet and Vindicators with the kiddo.

I recorded this video for vacation memories, not to give a detailed review of the arcade or show all of the games they have on the floor. But I think it gives a good sense of the ambiance. Take a look if you’re interested.

Head on over to the 1984 Branson arcade website for more details.

GameBase Regorganizer SD updated to 4.0.4.1

It was discovered that a bug in GB Reorganizer was causing the games MoonShadow and Moonshadow to be extracted into the same folder, instead of getting separate folders with game IDs. This has been fixed, bringing the version number up tp 4.0.4.1.

Also, I have updated the supported Windows versions to 8, 10, and 11. It probably works on older versions going back to Windows XP, but I won’t be doing any testing on those.

Four Commodore 64 Utility Cartridges and a 1541 Disk Drive

More speed loaders tested; new page for C64 fast load data

I’ve picked up a few more utility cartridges over the last year and finally got around to playing with them. Using CBM Disk Transfer Benchmark, I’ve compiled transfer rate comparisons for the Mach 5, Better Working Turbo, KCS Power Cartridge, and Final Cartridge III.

I decided it made sense to have a dedicated page for this data, so I’ve put all of my speed loader benchmark data on a dedicated page. It includes tables and graphs.

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C64 enters a Transwarp Conduit

Benchmarking Transwarp, the insanely fast 1541 loader

Krill has given us Transwarp, a special 1541 loader that is able to push the speed of loading a file from the 1541 drive far beyond the limits that hardware-modified systems reached. And it requires no special hardware. With a little bit of prep, I was able to test it with CBM Disk Transfer Benchmark.

How fast is it? Think of it this way: Back in the day, you could spend a bunch of money and open up your C64 and 1541 drives and install DolphinDOS to achieve a load speed that clocked in at 23 times faster than the stock hardware. JiffyDOS, which was easier to install and more ubiquitous, could only provide you with a 9x load time improvement over the base hardware. Transwarp is capable of loading files 40 times faster than the stock system, and requires no hardware modifications or cartridge.

This is impressive and totally legitimate. The 1541 and C64, which gave us a measly 403 bytes per second transfer rate when loading files, can be pushed to do the same loading task at 16,056 bytes per second! And all in software!

Not to put too fine a point on it, but here’s another way to look at it: the stock 1541 with C64 takes a almost two minutes (1:51.5) to load a 177 block file. Transwarp can load that file in three (0:02.8) seconds. (And did I mention it doesn’t require any hardware changes?)

Note that Transwarp can actually achieve up to 50x the load speeds when file overhead is excluded. The 40x score is as timed by Disk Transfer Benchmark with its 177 block data file from within DTB and includes all of the time it takes to JSR into LOAD and return.

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